π§π½βπ€βπ§π½ day-plan
βπ½ Register
Energiser
Every session begins with an energiser. Usually there’s a rota showing who will lead the energiser. We have some favourite games you can play if you are stuck.
- Traffic Jam: re-order the cars to unblock yourself
- Telephone: draw the words and write the pictures
- Popcorn show and tell: popcorn around the room and show one nearby object or something in your pocket or bag and explain what it means to you.
π‘ Morning orientation
Learning Objectives
Planning during the week
π£ Steps
If you haven’t done so already, choose someone (volunteer or trainee) to be the facilitator for this morning orientation block. Choose another to be the timekeeper.
ποΈ The Facilitator will:
- Assemble the entire group (all volunteers & all trainees) in a circle
- Briefly welcome everyone with an announcement, like this:
π¬ “Morning everyone, Welcome to CYF {REGION}, this week we are working on {MODULE} {SPRINT} and we’re currently working on {SUMMARISE THE TOPICS OF THE WEEK}”
- Ask any newcomers to introduce themselves to the group, and welcome them.
- Now check: is it the start of a new module? Is it sprint 1? If so, read out the success criteria for the new module.
- Next go through the morning day plan only (typically on the curriculum website) - and check the following things:
Facilitator Checklist
- Check the number of volunteers you have for the morning
- Check someone is leading each session
- Describe how any new activities works for the group
- Decide how best to allocate trainees and volunteers for a given block - most blocks will make this clear
β° The Timekeeper will:
- Announce the start of an activity and how long it will take (check everyone is listening)
- Manage any whole class timers that are used in an activity
- Give people a 10-minute wrap-up warning before the end of an activity
- Announce the end of an activity and what happens next
Teamwork Project S2
π€π½ FeedbackLearning Objectives
Preparation
Introduction
Discuss the theory you read about
π― Goal: To explain the product, MVP, feature, and user story concepts (20 minutes)
Create a collaborative board with the following concepts
- Product
- MVP
- Feature
- User story
Briefly discuss as a class what we mean by each concepts.
Each trainee should write 1 phrase/word per Post-it (e.g. The first working software) and put it in against the concept (in this example, MVP) on the collaborative board
Review the posts as a group
Ensure any questions are clarified
Who will use your product?
π― Goal: To identify the users of a product (20 minutes)
During the previous week’s coursework, you defined your team’s product.
Discuss the following questions as a team to identify your product’s users.
- Who are your users?
- What different user profiles will be?
- What user needs does your product try to address?
Write down a a short description of your product, users, and user needs, which will be played back to the wider group.
One speaker will represent the team (ideally not the same person that talked in the previous lesson). Each speaker has only 1 minute to describe the product, user and user needs.
Make sure someone is the time keeper so all groups have the same amount of time.
Brainstorming about your users' problems
π― Goal: To identify how products achieve user needs (20 minutes)
In your teams, brainstorm the following questions to understand your product better.
- What is the functionality of your product?
- How does it address the user’s needs / solve their problem?
Pair with another team.
Share your answers to the questions above in turns.
Provide feedback, opinions, and additional suggestions to each other.
Community Lunch
Every Saturday we cook and eat together. We share our food and our stories. We learn about each other and the world. We build community.
This is everyone’s responsibility, so help with what is needed to make this happen, for example, organising the food, setting up the table, washing up, tidying up, etc. You can do something different every week. You don’t need to be constantly responsible for the same task.
Study Group
Learning Objectives
What are we doing now?
You’re going to use this time to work through coursework. Your cohort will collectively self-organise to work through the coursework together in your own way. Sort yourselves into groups that work for you.
Use this time wisely
You will have study time in almost every class day. Don’t waste it. Use it to:
- work through the coursework
- ask questions and get unblocked
- give and receive code review
- work on your portfolio
- develop your own projects
ποΈ 0 PRs available. Open some pull requests! π
Afternoon Break
Please feel comfortable and welcome to pray at this time if this is part of your religion.
If you are breastfeeding and would like a private space, please let us know.
Study Group
Learning Objectives
What are we doing now?
You’re going to use this time to work through coursework. Your cohort will collectively self-organise to work through the coursework together in your own way. Sort yourselves into groups that work for you.
Use this time wisely
You will have study time in almost every class day. Don’t waste it. Use it to:
- work through the coursework
- ask questions and get unblocked
- give and receive code review
- work on your portfolio
- develop your own projects
Retro: Start / Stop / Continue
Retro (20 minutes)</span>
Retro (20 minutes)</span>
A retro is a chance to reflect. You can do this on RetroTool (create a free anonymous retro and share the link with the class) or on sticky notes on a wall.
- Set a timer for 5 minutes. There’s one on the RetroTool too.
- Write down as many things as you can think of that you’d like to start, stop, and continue doing next sprint.
- Write one point per note and keep it short.
- When the timer goes off, one person should set a timer for 1 minute and group the notes into themes.
- Next, set a timer for 2 minutes and all vote on the most important themes by adding a dot or a +1 to the note.
- Finally, set a timer for 8 minutes and all discuss the top three themes.